Digital PC Games Market 2022 | Opportunities, Demands and Forecast to 2031
Digital PC Games Global Market Report 2022 by The Business Research Company is the most comprehensive report available on the market, being wide-ranging both in terms of chronology and geography. It covers the historic period – 2016-2021, and the forecast period – 2022-2026, with additional forecasts for 2026-2031. The report helps gain a truly global perspective as it covers 60 geographies, focusing on major economies in each region – Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.
TBRC’s market report includes a chapter on the COVID-19 impact on the digital PC games industry, which gives valuable insights on supply chain disruptions, logistical challenges, and other economic implications of the virus on the market and how companies can strategize to bounce back from it. With updated market numbers according to the effects of the coronavirus, the report provides the most accurate expected digital PC games market growth numbers from 2022-2031.
The global digital PC games market is expected to grow from $9.19 billion in 2021 to $10.80 billion in 2022 at a compound annual growth rate (CAGR) of 17.5%. The growth in the market is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The digital PC game market is expected to reach $19.33 billion in 2026 at a CAGR of 15.7%.
View more on the report:https://www.thebusinessresearchcompany.com/report/digital-pc-games-global-market-report
The Digital PC Games Global Market Report 2022-31 by The Business Research Company evaluates digital PC games market size, growth rate, drivers, digital PC games industry trends, and major companies.
The digital PC
games market segments in the report are:
1) By Game
Subscription Model: Premium, Freemium
2) By Platform:
Windows, iOS, Others
3) By Audience: Social Gamers, Serious Gamers, Core Gamers
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