Global Digital Asset Management Market 2022 | Business Overview, And Industry Forecasts
Digital Asset Management Global Market Report 2022 by The Business Research Company is the most comprehensive report available on the market, being wide-ranging both in terms of chronology and geography. It covers the historic period – 2016-2021, and the forecast period – 2022-2026, with additional forecasts for 2026-2031. The report helps gain a truly global perspective as it covers 60 geographies, focusing on major economies in each region – Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.
TBRC’s market report includes a chapter on the COVID-19 impact on the digital asset management industry, which gives valuable insights on supply chain disruptions, logistical challenges, and other economic implications of the virus on the market and how companies can strategize to bounce back from it. With updated market numbers according to the effects of the coronavirus, the report provides the most accurate expected digital asset management market growth numbers from 2022-2031.
The global digital asset management market size is expected to grow from $4.30 billion in 2021 to $5.09 billion in 2022 at a compound annual growth rate (CAGR) of 18.4%. The change in the market growth trend is mainly due to the companies stabilizing their output after catering to the demand that grew exponentially during the COVID-19 pandemic in 2021. The market is expected to reach $9.42 billion in 2026 at a CAGR of 16.6%.
The Digital Asset Management Global Market Report 2022-31 by The Business Research Company evaluates digital asset management market size, growth rate, drivers, digital asset management industry trends, and major companies.
The digital asset
management market segments in the report are:
1) By Type:
Solution, Services
2) By Deployment
Type: On-Premises, Cloud
3) By Enterprise
Size: Large Enterprises, Small and Medium-sized Enterprises (SMEs)
4) By
Application: Sales, Marketing, IT, Photography, Graphics and Designing, Others
5) By End-User: Media and Entertainment, BFSI, Retail, Healthcare, Automotive and Manufacturing, Others
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